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1. ship speed vectors - in Player Features and Ideas Discussion [original thread]
Me likey. Could do it as vectors or even as trails a la Homeworld. As long as it's an option to turn on and off at will, I think it would be incredibly useful in a lot of situations. Shouldn't add much load to the client and none to the server if ...
- by Yamichi Wiggin - at 2009.12.17 22:46:00
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2. What Dominion Missed - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Wrexx Edited by: Grarr Wrexx on 17/12/2009 22:02:15 My question to you then, why is status quo bad? It's bad because if you read the QEN you see that capital ships are becoming more and more mainstream. Even ca...
- by Yamichi Wiggin - at 2009.12.17 22:09:00
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3. What Dominion Missed - in Player Features and Ideas Discussion [original thread]
Edited by: Yamichi Wiggin on 17/12/2009 21:57:31 Originally by: Grarr Wrexx So you want CCP, who continuously have to fight all kinds of lag and delays, to bring back extra useless DB calls because you didn't want to fit a survey scann...
- by Yamichi Wiggin - at 2009.12.17 21:57:00
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4. E-war ideas - in Player Features and Ideas Discussion [original thread]
Edited by: Yamichi Wiggin on 17/12/2009 21:52:01 I really like this in general. One or two tweaks in my head- The flashbang already exists in the ECM burst. If drones are disrupted, I think they should automatically return and orbit as none of...
- by Yamichi Wiggin - at 2009.12.17 21:51:00
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5. What Dominion Missed - in Player Features and Ideas Discussion [original thread]
First- complaints without useful suggestions are stupid. If you're one of those people whose posts read like "waaaaa" and not "waaaaa... here's how it could be." Stop. You are wasting everybody's time. Complaint 1) Mining is still ridiculous. I u...
- by Yamichi Wiggin - at 2009.12.17 21:27:00
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6. giving the miners some teeth - in Player Features and Ideas Discussion [original thread]
Originally by: Bar'Ton One person made a lot of sense when he said that the physics of the mining laser should be realistic. If they will cut through an asteroid, what prevents them from cutting through the tank of a ship. As for the type ...
- by Yamichi Wiggin - at 2009.09.15 18:53:00
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7. Some love for ORE - in Player Features and Ideas Discussion [original thread]
My two mining complaints are: 1- no faction gear as stated. Gimme ORE faction stuff! Why not a Dread ORE mining laser? (or whatever) 2- The mining mechanic is broken anyway- cycle timers and the like with a large rock popping at the end of a cycl...
- by Yamichi Wiggin - at 2009.09.14 21:17:00
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8. giving the miners some teeth - in Player Features and Ideas Discussion [original thread]
Well... The previous poster is way off- show me a cruiser that fits a strip miner. The second poster is dead on. You shouldn't be able to bypass 99.99% of tanks in the game just because you're a miner. What's to stop somebody from getting a gang...
- by Yamichi Wiggin - at 2009.09.14 19:13:00
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9. The last three parts - in Player Features and Ideas Discussion [original thread]
Bringing this back to the front because I really want to see some action on these things. Eve has evolved so far and there's no reason that mining and cap ships have been so neglected or that drones are such a skewed weapon system. ------ Pain is ...
- by Yamichi Wiggin - at 2009.05.06 17:34:00
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10. lvl 4 missions, some of them needs a serious althoring - in Player Features and Ideas Discussion [original thread]
Edited by: Yamichi Wiggin on 29/04/2009 21:05:19 See- Astria suggests a real solution. See how that works, Crest? Your complaint is whiney, poorly worded, and offers worthless 'answers.' And looting is not salvaging. They're almost 100% diffe...
- by Yamichi Wiggin - at 2009.04.29 21:05:00
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11. lvl 4 missions, some of them needs a serious althoring - in Player Features and Ideas Discussion [original thread]
No. The reason drones and navy NPCs don't have bounties is because they wanted to control the isk faucets to control inflation. the NPC tags can be turned in for ISK at some stations or turned in at the LP store or sold to other players. Drone lo...
- by Yamichi Wiggin - at 2009.04.29 18:45:00
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12. The last three parts - in Player Features and Ideas Discussion [original thread]
It's not a question of how missiles should work in relation to real life physics, it's a question of how the different weapon systems are treated. A turret-based weapon system has three mods. Missiles have one. It's an imbalance. But as I said, it...
- by Yamichi Wiggin - at 2009.04.29 16:59:00
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13. mineral prices need adjustment - in Player Features and Ideas Discussion [original thread]
At a glance, the phoenix I'm building should require: 124.6KK trit, 28.4KK pyr, 11.1KK mex, 1.8KK iso, 527k nox, 94.6k zyd and 42.8k mega. If that's a pretty representative breakdown of what ships cost as far as mins go and if all minerals were e...
- by Yamichi Wiggin - at 2009.04.28 23:45:00
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14. mineral prices need adjustment - in Player Features and Ideas Discussion [original thread]
Abulurd got it right. Veld's price jumped when they removed the artificial ceiling. CCP WANTS the market to be player driven. I agree that the loot is a problem and it is strange to mine veldspar, sell it, and buy zyd... but it happens and that wi...
- by Yamichi Wiggin - at 2009.04.28 23:31:00
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15. Skill Branch - One trained through mission completions or ship kills - in Player Features and Ideas Discussion [original thread]
Wait... what? So as of now, solo highsec income in Eve is already skewed well in favor of missions over mining and you want to throw that balance even farther out of whack? Not to mention change the entire basis of the game? All of that without ac...
- by Yamichi Wiggin - at 2009.04.28 23:29:00
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16. Heavy Interdictor Frigate - in Player Features and Ideas Discussion [original thread]
so... a frigate requiring a racial cruiser skill??? and Why would they be heavy? Frigs are smaller than interdictors so they should be "light interdiction frigates." Oh yeah and to make sure it's balanced they should only have a targeted warp di...
- by Yamichi Wiggin - at 2009.04.28 18:48:00
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17. The last three parts - in Player Features and Ideas Discussion [original thread]
Originally by: Lear Hepburn Originally by: Yamichi Wiggin If two ships are stationary, a turret in range should always hit. If they are moving at high rates of speed relative to each other, they won't. Same for missiles. What's the...
- by Yamichi Wiggin - at 2009.04.28 18:31:00
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18. The last three parts - in Player Features and Ideas Discussion [original thread]
Edited by: Yamichi Wiggin on 28/04/2009 18:04:39 That was actually PART of my complaint. Turrets will hit a fast ship if transverse velocity is low (the ship is running directly away or directly toward you) where missiles are direction-agnosti...
- by Yamichi Wiggin - at 2009.04.28 18:01:00
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19. The last three parts - in Player Features and Ideas Discussion [original thread]
Lear- You clearly don't understand how missiles work so here's a short primer: Missiles have explosion radius, explosion velocity and missile velocity. Missile velocity dictates IF the missile will hit (which is not guaranteed). Explosion radius ...
- by Yamichi Wiggin - at 2009.04.28 17:48:00
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20. The last three parts - in Player Features and Ideas Discussion [original thread]
Yes Lear... Very true... Which has nothing to do with tracking as I mentioned before. ------ Pain is weakness leaving the body. There is no love in fear
- by Yamichi Wiggin - at 2009.04.28 16:53:00
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